This is the feedback forum for the Legend chauvet obey 70 of the Invincibles singleplayer chauvet obey 70 campaign. If you have played the campaign and have any comments regarding it (bugs, difficulty), feel free to post about it here, I am interested in reading it, even if it is a petty thing. Because of the size of the campaign, there are always things that might need some polishing. Also, if you think this campaign sucks, tell me why do you think so (it might be corrected). The points of the campaign: A long storyline following the life and unlife of a pair of heroes and their followers A campaign that is long enough to let anyone develop an army of recalls (90 scenarios in the first part, 110 in the second part so far) Scenarios with enough variability to keep it interesting through the long story To make the development of recalled units more interesting, advancement lines are prolonged with additional unit levels chauvet obey 70 and specific AMLA To increase the possibilities of customisation of units, an item and inventory system was added (this is not an RPG campaign, it just has RPG features)
3.1.0 (development) Added an additional questline chauvet obey 70 to chapter 9 concerning Lilith, whose completition is mandatory In chapter 9, when the player enters Uria's den, he will be told where he should go, to make the navigation clearer, chauvet obey 70 also added space to some levels of chapter 9 Done a lot of other changes to chapter chauvet obey 70 9 Rewrote parts of the code to support translations Run wmlindent on the files Added a portrait to Stormrider Removed some macro bloat around calculation of item properties, chapter 9 map and redeem, it should decrease the size of save files a bit and quicken the loading a very tiny bit Added 10 new items Improved the graphics of the tentacles of chapter 5 specific enemies Improved chauvet obey 70 the Gladiators multuiplayer scenario Fixed some problems related to the Gladiators multiplayer scenario Replaced the Blackguard sprite by a new one made by van Tarkin Fixed many lesser bugs Fixed graphical problems chauvet obey 70 with demon infiltrator Spearmen and Cavalrymen on 1.11 3.0.12 (maintenance) Made Faerie Incarnation have stronger supportive abilities Chapter 4 enemy mages' fireballs' explosive weapon special now behave exactly the same as the usual explosive weapon special Fixed some smaller bugs 3.0.11 Special Christmas update (development/maintenance) Added 20 new items (there is now 200 items in total) Added a new miscellaneous item effect, vision, that increases the distance how far can the unit reveal shroud or fog and added it to some items (1.11 only, might not be visible if using older save files) Plague that creates something else than Walking Corpses shows what it creates behind its name in brackets Special traits will show correct descriptions now (only chauvet obey 70 on wesnoth 1.11.8 and newer) 3.0.10 (maintenance/development) Significantly changed the Twilight scenario of chapter chauvet obey 70 1 Added 3 scenario dialogue rewrites by Zydin Added 1 scenario dialogue rewrite by Revelations Fixed some lesser bugs 3.0.9 (maintenance) Fixed the problem making scenario An Army is Born impossible to complete on wesnoth 1.11.7 3.0.8 (maintenance) Fixed the problem when units in chapter 5 weren't autorecalled Fixed the problem when items could not be picked up when an item was destroyed above it from the inventory window High quality crafting recipes cost some lower gems again, but not as much as before Renamed the Stormrider unit type to Divine chauvet obey 70 Emissary, Stormrider is now his name Removed the struggle weapon special from Champion Fixed lots of smaller bugs 3.0.7 (maintenance) Fixed a graphical issue related to Shadowalker accidentally introduced in the previous version Fixed a small graphical issue with Champion, causing him to play a non-existent idle animation 3.0.6 (development/maintenance) Fixed the 1.11.7 only instant crash problem Added a new unit: Champion, a new advancement of Master at Arms, a really defensive alternative to Shadowalker Made the autorecall in chapter 5 work like it works in chapter 9, thus removing the unpopular 'Devour' menu option chauvet obey 70 Enemy units sharing the same graphics as some default units (chapter chauvet obey 70 5's hybrids of steel, chapter 7's corrupted beings, chapter 8's demon infiltrators) now have an aura that makes them visually different On wesnoth 1.11.7, opening the inventory hotkey defaults to Shift+I Fixed some lesser bugs 3.0.5 (maintenance) Fixed a crash bug occurring in all part II scenarios if played on the hard difficulty Replaced two scenarios' dialogues by edits by RaustBD 3.0.4 (development/maintenance) Most enemy leaders have additional and usually unusual abilities and weapon specials, especially on higher difficulties, to add variability and challenge to the gameplay Replaced the special version of Orcish Sovereign by Orcish Warmonger, with similar properties and position in the advancement paths Adde
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